The Rules

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The object of the game is for the offense to move the baton down field and score on their opponent’s goal pole. The defense must stop the offense and end the attack by kicking the baton carrier. 

  1. fieldField Dimensions – 30 meters by 60 meters (100 feet by 200 Feet)

  2. There are 6 players on each team.
  3. strikePlayers can punch but only to the torso. Target areas are the front and sides of the torso and head.

  4. The offense has control of the baton. Only the player carrying the baton (known as the shooter), can score on the goal pole. Any player on the offense can carry the baton. The baton can be handed off as many times as needed. However, it can only be passed one time during each play.
  5. The offensive team starts with 3 plays, which are called “attacks”. If the baton carrier of the offensive team makes it into the Strike Zone (area between the end boundary line and the 12 meter line), they are awarded with a full clip of 3 more attacks.
  6. Once players enter into the Strike Zone they can grapple after kicking their opponent twice in succession.
  7. scoreIn order to score the baton carrier must have possession of the baton when kicking the goal pole. The Goal Pole extends out 6 feet from the end boundary line. At the end of the extension arm is the Kick Stick that attaches to its mount by a powerful magnet. The kick stick is perpendicular to the extension arm and is 5 feet above the ground surface.
  8. A 3 point score is any standing kick (the support leg touching the ground). A 4 point kick is any jumping kick up to 180 degrees. A 5 point kick is a any 360 degree spinning kick.


stop shooterIn order for the defense to stop the “shooter" (the baton carrier for the offensive team) they must kick the shooter with sufficient power as deemed by an official. Or, kick the shooter off his or her feet.

fight offWhen there is SIMULTANEOUS POSSESSION of the baton, that is when an offensive player and defensive player both have possession of the baton at the same time (for a minimum of 2 seconds), a FIGHT-OFF will result. The officials will take the two players to the nearest square demarcation, known as a fight-box, and conduct a one-on-one fight to see which team gets possession of the baton.

The officials will each take a corner of the box to judge who first scores a kick on their opponent. The winner gets possession of the baton for their team.

OFFENSE IN THE GOAL ZONE: Offensive players must find the open teammate in position to score on the goal pole and get them the baton by tossing it or hand it off.

DEFENSIVE PLAYERS CANNOT STAND IN THE GOAL ZONE any longer than 3 seconds without initiating or engaging action on an offensive player. This, like basketball, is to keep the lanes relatively clear to give the shooter an open lane to the goal pole for an attempt to score. The goal zone is 4 meters by 4 meters. Within the goal zone is the goal pole.

baton thrownIf the baton is thrown by the shooter and it does not touch any player before hitting the ground, it is inactive and the attack has ended. If the baton is thrown and it touches any player before hitting the ground, it is active and the attack continues.


Penalty - 1:  LOSS OR EXTRA ATTACK (PLAY), depending if offensive or defensive foul; reset at previous line of scrimmage
  • Foul: Illegal Kick: Kick below the hip, to the spine or back of head
  • Foul: Throwing baton out of field of play to avoid confrontation
  • Foul: Tackling, tripping, use of elbows, striking fist to head
  • Foul: Throwing opponent to ground before initiating 2 kicks within the Strike Zone: If on offense: loss of attack; if on defense: offense gains an attack.
  • Foul: Throwing baton more than one time during attack in mid-field (area between each 12 meter line; mid field area)
  • Foul: Player kicked while still on the ground; only grappling can take place on the ground. If shooter is on the ground, defensive player needs only to touch the shooter. If shooter begins to get up and has lifted a hand or arm off the ground, then they can be kicked by a defensive player.
  • Foul: Excessive celebration or showboating

Penalty - 2: FORWARD OR BACK TO NEAREST FIELD LINE, depending if offensive or defensive foul.

  • Foul: Excessive force as deemed by an official
  • Foul: Grabbing or clutching an opponent
  • Foul: Pushing or shoving without following with kick
  • Foul: Grabbing opponent’s headgear or facemask
  • Foul: Offside by a defensive player (before Offense initiates attack); if already at opponent’s 12 meter line, then offense gets an extra attack
  • Foul: Delay of Game; if already at their own 12 meter line then loose an attack


  • Foul: If more than two fouls by player for same infraction, the third foul will result in deduction of one point from team score
  • Foul: Defensive player in goal zone for more than 3 seconds without engaging an opponent

Penalty – 4: PENALTY BOX , player must enter the penalty box (team sideline) for two minutes and can only re-enter the game during a pause in action.

  • Foul: Unnecessary roughness
  • Foul: Fighting after the attack has ended
  • Foul: Excessive arguing with an official


    Foul: Disruption of flow of game:

    • Bad attitude
    • Continued fouls for excessive fighting or roughness
    • Any behavior that is counterproductive to the game as deemed by an official