Game Personnel

home | the game | personnel



team1Six players shall constitute a full team. Each player has the same capability and function as any other. There are no restrictions to any one position. Each player can rove to any part of the field within the context of the game. For example, the positions named below relate to locations on the field within an attacking play. Some of these positions are as follows:


The baton carrier is known as the SHOOTER. The baton is the load, the carrier the gun. Only the player with possession of the baton can shoot and score on the goal pole.

SPEARHEAD: a player who leads a phalanx attack, the one out in front and usually the first to make contact with an opponent.

INNER WING LEFT and RIGHT: player on each side of the Spearhead but located farther behind.

OUTER WING LEFT and RIGHT: each player on the outside of the Inner Wing but located farther behind and out (like an arrowhead).

BODY GUARD: located in front or around the Shooter on the inside of the phalanx. His mission is to protect the Shooter and/or open a path for the Shooter to follow.


OUTSIDER LEFT and RIGHT: Covers the outside lanes to the boundary.

INSIDER LEFT and RIGHT: Covers interior lanes next to the Outsider.

MIDDLE RIDER LEFT and RIGHT: Maintains the middle lanes of field.

ROVER: Moves freely wherever needed.

If, because of injuries or team members disqualified by expulsion fouls, a team cannot field 7 players in the game, then the opposing team must reduce their team members accordingly for equilibrium.

Squad Size

There is no limit to the number of players a team may wish to employ. However, a typical squad should have approximately 18 players to fill out a roster.


Each team shall designate a captain, who shall act as that team's sole representative on the field of play during the game. The captain's privilege does not grant a captain the right to enter into an argument with or criticize any decision by an official.


If a team has more than one coach, one of the team's coaches shall be designated as the head coach. The head coach shall be responsible for making all decisions for that team not delegated specifically to the team's game captain. Additionally, it shall be the head coach's responsibility to see that team members are equipped properly to play. The head coach shall be in control of and responsible for the actions of any and all persons officially connected with his or her organization. Coaches shall assist the officials in keeping the game under control.

The home team coach shall be responsible for seeing that the playing field is in proper condition and with all the field dressing (chalk lines and demarcations on field, goal pole). The field will then be certified by the referee for acceptable play. The home team coach shall be responsible for having a time-keeper and scorer on hand with all necessary equipment to carry out their respective functions. When a contest is played at a neutral site, one team must be designated as the home team and reported to the referee. The designated team and its head coach shall assume all the responsibilities of the home team as outlined in the rules.


OfficialsThe game shall be controlled by the officials assigned by the league office. The officials shall have authority over the play of the game, with control and jurisdiction over the timekeeper, scorer, players and substitutes, coaches, spectators and anyone officially connected with either team. It is recommended that four officials be used to control the game: the referee, back judge and two side judges with a marker official to assist the side judge in establishing the line of scrimmage and 5 meter line. There must be a minimum of two officials in order for a sanctioned contest to take place.

Officials have individual functions but all are equally responsible for signaling and recording fouls and judging kicks of sufficient technique and power to stop the baton carrier. They will all wear like uniforms and carry a whistle and two small flags mounted on sticks. One flag is blue, the other red. The blue flag is raised by the official to signal a successful kick on the baton carrier by a defensive player and when a goal is scored. The red flag is raised when a foul is committed by a player. The whistle will be blown only to stop play when deemed necessary by an official; that is, when the attack has ended. The only other time a whistle should be blown is when a defensive player is offside. Otherwise, the attack will always play out. At the end of each half, the referee shall check and approve the score. The referee's approval at the end of the game terminates the jurisdiction of the officials. When the referee leaves the field of play at the end of the game, the officials' jurisdiction has ended; and the score has been approved.


The referee is the chief official and controls the game. He is to enforce the rules and decide any disputed points or calls. His decisions on points of fact connected with the play shall be final so far as the result of the game is concerned. His general location will be behind the team in possession of the baton. He may call a referee’s time-out at anytime during the course of the game for consultation with other officials. 

Back Judge

A back judge will have the same duties as the referee except from the opposite vantage point. He is considered second in command to the referee. The back judge will be located behind the defensive team and enforce the rules where needed. He will situate far enough back so as not to impede the flow of action. Once the action has passed by the back judge he should move to the best vantage point in order to observe the overall action.

Side Judges

There will be two side judges to assist the referee and back judge in controlling the game in accordance with the rules. Their main duties are to indicate when the baton is out of play, which team is entitled to possession and if the defensive team is offside. One will be responsible for the time and recording team time-outs; the other will be responsible for the score. They will locate near the side lines of the field at the point of scrimmage, opposite of the other. They will move with the action along the sides of the field. The side judges will change sides for the second half. If the side judges observe an offensive player on or crossing the line of scrimmage unknowingly, one or both of the judges will hold up a clinch fist overhead, signaling the attack has commenced whether any of the players are aware of it or not.

Marker Official

The marker official will carry a cone marker and scrimmage line marker that will be equipped with numbered flaps and a measuring tape. Once the side judge has established the line of scrimmage, the assistant will place the scrimmage line marker just outside the boundary line behind the side judge and will flip the number panel to the correct attack number. Then with the tape measure will mark off the 5 meter line with the cone marker. After the attack, if there are no penalties, the marker official will take the equipment to the next line of scrimmage as established by the side judge


The timekeeper shall keep an accurate account of the time of each period. Where there is an accurate visible game clock with a loud automatic horn or gong, the sounding of that horn or gong shall mark the end of each period. At sites where there is no accurate visible game clock with a loud automatic horn or gong, the timekeeper shall notify the nearest official 20 seconds before the end of all periods and sound an air horn at the end of each period. To start and stop the game clock for time outs as well as at the beginning and end of each period.

Once an attack has ended, the game clock continues to tick. The play clock, on the other hand, will begin when the referee hands over the baton to the offensive team’s captain and signals with the rotation of his arm. The offense now has up to 20 seconds to initiate their next attack. When available and functioning, an electronic clock shall be the official timepiece. To keep an accurate record of the time of intermission between halves, and to notify each team three minutes before the start of the second half. A horn may not be sounded while the baton is in play. If time has expired for a period while a play is in progress, the horn is sounded after completion of said play.


Unless otherwise designated by the referee or an assigning authority, the home-team scorer shall be the official scorer. The scorer will keep a record of the number of goals scored and the points associated with each goal type. After each goal scored the scorer will confirm with the referee and/or side judge the point total for that goal. In addition, the scorer shall record the assists made by each team and the name and number of the player making the score or the assist, and to check the score total with the referee and/or side judge at the end of each period. To keep an accurate record of the number of timeouts taken by each team (each team gets 4 timeouts per half), and to notify the nearest official immediately if either team exceeds the number allowed during each half. To keep a record of the name and number of each player to whom a penalty is assessed, the type of violation and the time of the quarter when the foul occurred. At the conclusion of the contest, the scorer is to give all the data sheets to the host team director who will record the information and pass it on to the league office. From there the information will be posted on the official comBATON website.